Wayback Wednesday: “Spacewar!” – the first space shooter, circa 1961

Here’s a video (and a linked story) for a space shooter created in 1961 on a PDP-1.

Don’t get your hopes up to play Spacewar! on it’s original home, as only 3 PDP-1’s are known to exist at this time.  However, if you make it down to the Computer History Museum, you can watch someone else play it ;)

It would have been pretty cool to work as a programmer in those days, although the paper tape/punchcards would have sucked…ah, never mind that I said that. I remember my dad regaling me with stories of how just one misplaced card could ruin a whole program if you weren’t careful.

Story comes via: [The Verge] (read it, the story is pretty cool)

“What idiot keeps a permanent marker near his whiteboard?”

The funny part of this story isn’t actually computer related, but the backstory leading up to it was…

The year was 2003 – I was at my previous job, and before we had a really robust AV solution on our systems, we would routinely get infected with viruses. Our company layout was basically a North American hub, connected remotely via 56K (in some locations) all the way up to 512K IP enabled frame-relay…i.e. SLOW. However, most access at the remote plants were basically relegated to Citrix, AS/400 connectivity, with some minor domain replication going on with their AD Domain Controllers, so speed wasn’t needed, but with the very nature of IP enabled frame-relay, it made virus propagation very easy.

Anyway – one day, we had one of our epic virus infections and I was working late to try and clean up systems and view router connection stats. My manager comes in, grabs a marker from his pocket and start hashing out a response plan on my freshly installed whiteboard behind my desk.

We get a hefty bit of info/plan on the whiteboard and my boss puts the marker down on my desk – – I look at it closer – he just used a permanent Sharpie marker on my whiteboard. He immediately realized what he had done and said “What kind of idiot keeps a permanent marker on his whiteboard?” and walks out.

Not that it couldn’t be removed, but didn’t I have enough things to clean up already?

Picture source: [Blitzen the Demoralizer (CC)]

Speaking of being robbed, I want my 5 minutes back.

Just occurred a few minutes ago.

One of my users (one of the big money makers here) walks up and said…”So, I play this game ‘Crime City’ on my iPhone. I can’t seem to play it on our WiFi, so then I have to switch to my cellular connection to play it. If I keep it open, then I won’t get robbed, if I keep having to switch networks, then I get robbed.”

Thinking to myself: “Here it comes…”

“I’d like you to open up the network web-filter thing so I can play my game…I mean, it’s not porn or anything.”

are you kidding me

Hipsters, rejoice! Now you can have the best of both worlds. [video]

Seen here typing like they’ve time-traveled from the 1850’s, a person (presumably the creator) demonstrates the iTypeWriter and how he gets his money’s worth out of his screen warranty. If you watch the first 10 seconds of the video, you’ve seen it all, so heads-up, there’s no big surprise at the end.

From Austin Yang’s website (obviously this was loosely translated):

It is a typewriter for the ipad. Users can enjoy the old feeling of typing and also the lastest technology. Even though the elder users who have never used the computer or ipad, they can use this familiar typewriter and type in the familiar operation way. For some specific group of users, this product provide an easier way to type on the ipad. People could be able to recollect old experience and memory by familiar appearance and haptic feedback. Instead of stroking on the screen with no feedback, this product can reflect a strong haptic feedback. User can experience the physical strength transfer from the keypad and the movement of each key.

via: [Austin-Yang.com]